What to do if you're made — the abort signal, primary and secondary rally points, the evasion sequence, what 'made' looks like, and why safety always comes first.

Sometimes a mission goes wrong. You get made. You lose your handler. Something feels unsafe. Escape and evasion (E&E) is the tradecraft of getting out alive and intact. For our purposes, that means getting back to safety and to your handler without leading anyone to your people.
If anything feels unsafe — a stranger following you, a situation turning wrong, your gut saying something's off — abort. No mission objective is worth your safety. The mission can be re-run. You cannot.
This is not weakness. This is doctrine. Real operatives abort when something feels wrong.
Before every mission, you and your handler agree on an abort signal — a word, phrase, or action that means stop, get out, meet at the rally point. Examples:
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Never use field techniques on private property without permission.
Never hide or transport anything dangerous, messy, or valuable.
Always operate within boundaries set by your parents or guardians.
Debrief your Handler after every mission — no exceptions.