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UNCLASSIFIED
Urban Navigation

🕵️ MISSION: Route Planning & Evasion

Chokepoint avoidance and primary/alternate/emergency route planning, plus evasion basics — the dry-clean, breaking contact, and never leading a tail home. The operational upgrade to basic urban navigation.

Difficulty
Field Operative
Est. Time
8 min
Rewards
🏆 Badge + 50 XP
Class Intro (60s)
Full Lesson Walkthrough

📖 Field Manual

Route Planning & Evasion

Knowing how to get somewhere is basic. Knowing how to get somewhere with options — and how to escape if things go wrong — is tradecraft. This class covers planning routes that give you flexibility and using evasion when you're made.

The Three-Route Rule

For any movement, you plan three routes:

  1. Primary route — your intended path. The most direct or convenient.

  2. Alternate route — a different path to the same destination, used if the primary is compromised.

  3. Emergency route — where you go if everything goes wrong. This one doesn't lead to your destination — it leads to safety (a rally point, a safe house, a crowded place).

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🛡️ The Golden Rules of HQ

RULE 1

Never use field techniques on private property without permission.

RULE 2

Never hide or transport anything dangerous, messy, or valuable.

RULE 3

Always operate within boundaries set by your parents or guardians.

RULE 4

Debrief your Handler after every mission — no exceptions.